versificator.net

Interactive fiction/text adventure games by Robin Johnson (robindouglasjohnson@gmail.com@rdouglasjohnson)

How to play (read this first if you haven't played a text adventure before!)

versificator blog
The Year of Adventure - game jam to mark 40th anniversary of the original Adventure game

Detectiveland

Detectiveland

New Losago, 1929 – a town full of creeps, clowns, mobsters, and, if you know where to look, the occasional honest citizen. Guide private investigator Lanson Rose through a series of puzzling cases: solve the city's liquor supply problem in "Speakeasy Street", track down a missing food scientist in "The Big Pickle", and investigate strange goings-on under a dilapidated mansion in "A Study in Squid".

Play DETECTIVELAND

or download as:

Ratings and reviews of "Detectiveland" at the Interactive Fiction Database

The Xylophoniad

The Xylophoniad

The King of Anachronopolis has ordered you to complete three labours: end the Trojan War, slay the dreaded Bicyclops, and rescue a couple of inmates from Hades. A comic adventure based in Greek mythology.

Play THE XYLOPHONIAD

or download as:

Ratings and reviews of "The Xylophoniad" at the Interactive Fiction Database

Draculaland

Draculaland

A loose adaptation of Dracula, faithfully reimagining several characters and ignoring most of the original plot. Guide Jonathan Harker on a trip through Transylvania, interacting with vampires, mad scientists, zombies, annoying magpies, and moustachioed werewolves.

Play DRACULALAND

or download as:

Ratings and reviews of "Draculaland" at the Interactive Fiction Database

Portcullis

Portcullis

Your home town has been taken over by an evil sorcerer (because that's what evil sorcerers do.) A party of professional adventurers has arrived in town to dethrone him (because that's what adventurers do.) Help them defeat Zapdorf and liberate the town – or is there something else going on? A comic fantasy storygame, written for the 35th anniversary of Zork and the 40th anniversary of the original Adventure.

Play PORTCULLIS

or download as:

Ratings and reviews of "Portcullis" at the Interactive Fiction Database

Aunts and Butlers

Aunts and Butlers

It's 1920, you're a minor aristocrat fallen on hard times, and your wretched Aunt Cedilla is on the warpath. She's your last hope of a decent inheritance, so you'd jolly well better get yourself into her good books before she croaks. And what's that mysterious butler up to? A comic adventure in the style of P. G. Wodehouse.

Play AUNTS AND BUTLERS

or download as:

Ratings and reviews of "Aunts and Butlers" at the Interactive Fiction Database

Hamlet

Hamlet – The Text Adventure

You're the prince of Denmark, and boy, are you in a sucky mood! You've been grounded again, your friends don't understand you, and your evil uncle has murdered your father to usurp the throne. "In just five minutes' playing, I was hooked" – Neil Gaiman

Play HAMLET

Ratings and reviews of "Hamlet – The Text Adventure" at the Interactive Fiction Database

How to play

These games are interactive fiction, or text adventures. Unlike graphical games, which are limited by hardware and software capabilities, these games use a technology of unsurpassed advancement - natural language - to project the images directly into your imagination.

You get a description of what is going on, and you give the game commands. In Detectiveland and Draculaland, the commands are available as buttons. In the other games, you enter the commands by typing them in simple English at the prompt at the bottom, and pressing Enter. Including an exhaustive list of words the game understands would spoil your enjoyment of playing, but some simple commands are:

north, east, south, west, in, out, up, down
Walk in the specified direction. (You can abbreviate the compass directions to the letters n/e/s/w.)

look
Repeat the description of the room (or other location) you are in. Normally these will not be printed automatically after the first time you are in a room. If you want to see the descriptions every time, type verbose. To turn this off, type terse.

You can also look at (or x for examine) particular objects, characters, or parts of the scenery.

talk to (character)
Find out what one of the other characters in the game has to say. If you want to get more specific, you can ask them about specific topics, e.g. ask the ghost about Claudius.

take (object), drop (object)
Pick up or put down an object. To pick up everything you can see, or drop everything you are carrying, use take all or drop all.

inventory (or i)
Show a list of what you are carrying.

show (object) to (character)
Find out how a character reacts to a particular object, e.g. show skull to Horatio.

save (cookiename), load (cookiename)
This saves your game to a cookie so that you can restore from this point later with load. It's recommended that you do this before trying anything risky or irreversible! dir shows you a list of cookies.

undo
Undoes your previous action. You can do this several times in a row.

The games understand many more commands and finding out what they are is part of the fun. Experiment!