Interactive fiction, text adventures and puzzle games by Robin Johnson (

All my games are free. Donations are never obligatory and always welcome. My Patreon supporters get early access to games, and exclusive feelies.

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Keyboardless text adventures

These games are made with my versificator 2 engine, designed to mimic the feel of classic puzzly text adventures with a tablet-friendly, typing-free interface.

Classic text adventures

These are type-in text adventures in the classic style of the golden age games of Infocom and Magnetic Scrolls. If you haven't played a text adventure before, read How to Play Text Adventures below.

Puzzle games

Occasionally I make 2d graphical puzzle games that aren't text adventures, for casual gaming.

Zeppelin Adventure

Zeppelin Adventure

Piloting a tea-zeppelin on Mars is a lonely job, but this run is nearly over and then you're due for a holiday. That's unless you get sucked into a puzzly adventure involving pterodactyls, robots, paternoster lifts and space elves!


or download as:

Ratings and reviews of "Zeppelin Adventure" at the Interactive Fiction Database



New Losago, 1929 – a town full of creeps, clowns, mobsters, and, if you know where to look, the occasional honest citizen. Guide private investigator Lanson Rose through a series of puzzling cases: solve the city's liquor supply problem in "Speakeasy Street", track down a missing food scientist in "The Big Pickle", and investigate strange goings-on under a dilapidated mansion in "A Study in Squid".


or download as:

Ratings and reviews of "Detectiveland" at the Interactive Fiction Database



A loose adaptation of Dracula, faithfully reimagining several characters and ignoring most of the original plot. Guide Jonathan Harker on a trip through Transylvania, interacting with vampires, mad scientists, zombies, annoying magpies, and moustachioed werewolves.


or download as:

Ratings and reviews of "Draculaland" at the Interactive Fiction Database

The Xylophoniad

The Xylophoniad

The King of Anachronopolis has ordered you to complete three labours: end the Trojan War, slay the dreaded Bicyclops, and rescue a couple of inmates from Hades. A comic adventure based in Greek mythology.


or download as:

Ratings and reviews of "The Xylophoniad" at the Interactive Fiction Database



Your home town has been taken over by an evil sorcerer (because that's what evil sorcerers do.) A party of professional adventurers has arrived in town to dethrone him (because that's what adventurers do.) Help them defeat Zapdorf and liberate the town – or is there something else going on? A comic fantasy storygame, written for the 35th anniversary of Zork and the 40th anniversary of the original Adventure.


or download as:

Ratings and reviews of "Portcullis" at the Interactive Fiction Database

Aunts and Butlers

Aunts and Butlers

It's 1920, you're a minor aristocrat fallen on hard times, and your wretched Aunt Cedilla is on the warpath. She's your last hope of a decent inheritance, so you'd jolly well better get yourself into her good books before she croaks. And what's that mysterious butler up to? A comic adventure in the style of P. G. Wodehouse.


or download as:

Ratings and reviews of "Aunts and Butlers" at the Interactive Fiction Database


Hamlet – The Text Adventure

You're the prince of Denmark, and boy, are you in a sucky mood! You've been grounded again, your friends don't understand you, and your evil uncle has murdered your father to usurp the throne. "In just five minutes' playing, I was hooked" – Neil Gaiman


Ratings and reviews of "Hamlet – The Text Adventure" at the Interactive Fiction Database

Homicidal Robots, Inc.

Homicidal Robots, Inc.

You are surrounded by evil robots, who are trying to kill you (that's why they're evil), armed with only a short-range teleportation device for self-defence (killing them first).

An expanded remake of the classic Unix game robots – a turn-based, risk management strategy game with roguelike and narrative elements.


How to play text adventures

Unlike graphical games, which are limited by hardware and software capabilities, text advntures use a technology of unsurpassed advancement - natural language - to project the images directly into your imagination.

You get a description of what is going on, and you give the game commands. In Detectiveland, Draculaland and Zeppelin Adventure, the commands are available as buttons. In the other games, you enter the commands by typing them in simple English at the prompt at the bottom, and pressing Enter. Including an exhaustive list of words the game understands would spoil your enjoyment of playing, but some simple commands are:

north, east, south, west, in, out, up, down
Walk in the specified direction. (You can abbreviate the compass directions to the letters n/e/s/w.)

Repeat the description of the room (or other location) you are in. Normally these will not be printed automatically after the first time you are in a room. If you want to see the descriptions every time, type verbose. To turn this off, type terse.

You can also look at (or x for examine) particular objects, characters, or parts of the scenery.

talk to (character)
Find out what one of the other characters in the game has to say. If you want to get more specific, you can ask them about particular topics, e.g. ask the ghost about Claudius.

take (object), drop (object)
Pick up or put down an object. To pick up everything you can see, or drop everything you are carrying, use take all or drop all.

inventory (or i)
Show a list of what you are carrying.

show (object) to (character)
Find out how a character reacts to a particular object, e.g. show skull to Horatio.

save (cookiename), load (cookiename)
This saves your game to a cookie so that you can restore from this point later with load. It's recommended that you do this before trying anything risky or irreversible! dir shows you a list of cookies.

Undoes your previous action. You can do this several times in a row.

The games understand many more commands and finding out what they are is part of the fun. Experiment!

Support my work

My games are free to play and always will be.

They're not so free to make. That's fine! I enjoy it. Nonetheless, if you'd like to support my work, please consider:

Buy Me a Coffee at

External links

For exasperated sci-fi opinions, exasperateder political opinions, and pictures of my cat, see my twitter.

For silly music occasionally accompanied by bad singing of silly lyrics, see my soundcloud.

By day I work for Kythera, making A.I. for videogames.

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