The Year of Adventure

2016 is the fortieth anniversary year of Crowther and Woods' original Adventure (also known as ADVENT, Colossal Cave, or Colossal Cave Adventure) – possibly the first work of computer interactive fiction.

Interactive fiction has grown, changed and branched in 40 years, and that is awesome.

Lest this momentous anniversary pass us by, I am announcing THE YEAR OF ADVENTURE: a year-round, free-form, non-competitive jam for games and interactive stories inspired by, paying homage to, or otherwise related to Adventure or other early works of IF, running from now until the end of 2016.

This is partly inspired by this post by Carolyn VanEseltine on cover songs and IF.

Submissions can be of any length, developed in any system, parser, choice, hypertext, dice-and-paper or anything else, and may be (but are not limited to):

Games will be published throughout the year as they come in. If you want to create one, go ahead! Please let me know at robindouglasjohnson@gmail.com and I'll add it here and to the IFDB page (which I'll create once I've got a couple of submissions.)

There are no judges and no prizes. Everybody wins.

Games entered into other jams/competitions are ok – for example, you can submit your 2016 IFComp game, as long as you abide by the rules of IFComp and don't submit it here till after the IFComp closes.

I'll get the ball rolling by retrospectively entering my own game Portcullis, a comic castle crawl with references to Adventure and Zork. (Feel free to retrospectively enter any recent games of your own that fit the mould.)

Thanks to everyone at the euphoria &if channel, especially Mathbrush, who came up with the name.

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– Robin Johnson (email | twitter)